Added
back tons of pages, including DWPC, Dream Quest,
etc.
Bomberman PC 2k is downloadable!
More
Pages to come shortly!
The
message board has been finally fixed and wiped
clean.
No
more frames! Slighty new design, any comments?
Games/Projects
page will be updated with all previous projects
eventually. Dream Quest 2000, and Ancient
China I downloads now work!
Dream Saga Page updated.
(Progress)
Good
things come to those who wait, and it has been
quite a long wait, hasn't it?
The
Art section gets a big
update with six more pieces by XC and one new set
of sprites from smiloid!
Sadly,
there will most likely not be a Music section update until
early this fall. Cyberludwig will be
offline until at least the end of the
summer.
- Engine progress
continues, with basic combat finally taking shape
as well as the inventory system. Things
learned on the Megaman side project are coming into play
coding the combat engine. No, not as in
characters jumping around shooting bats and
jaguars, but state systems and other good
stuff. Also, we have a current version,
minus sound, running properly on a Mac! A
Linux port would also be quite possible.
Time
to sift through my backlog of art and music and
get it posted!
As
always, the Message Board / Development
section remains the best way to stay current on
Smiloid's sprites, but I have added a few of the
walking sheets for Alyssa and Dayla to the Art section. He is
recruiting people eager to sprite for the project
who are dedicated enough to stick with it.
Inquire on the board fo rmore details.
Also
to be found in the Art section are four
more pieces by XC! Amazing work as always!
Check
the Music section for the
current revision of Cyberludwig's mp3,
Mysterious, and another I somehow managed to miss
posting, Battle for the Skies. He also has
a series of six pieces he is working on for
school that will likely end up here for your
listening pleasure some time in the near furture.
Judging by the preview I got of the first
part, it will be a truely epic collection.
He has added many new impressive tricks to
his arsenal, and the new brass sounds he has must
be heard to be believed.
Check
the Message Board under Development to
see some of Smiloid's new sprites based off of
XC's latest Art, looking very good!
Plus I get the feeling there's more new art from
XC in the near future coming our way!
Hit
the Music section for
Cyberludwig's latest mp3, another excellent
battle theme!
Comments?
Take them to the Message Board , thats what its
there for.
For
anyone who hasn't noticed yet, the day to day
development notes for the engine can be found in
the Development section of the Message Board.
Added
the Art and Music sections again, even
though they are not yet converted to the new
style. Plenty of good stuff to go stare at, I
assure you. :)
Message Board is online! Finally,
we now have a message board again =)
Ask or post anything you like.
Totally
redid the entire website!
Finished
the first version of Dream Animation Studio!
Added a screenshot of the final version to
the Dream Saga page. Many more
updates to come in the next few days.
Here
we go! Just a small update to the Dream Saga page. Added a screen
shot of the new Animation Editor, just to show
you guys what's cooking =)
Happy
New Year! This is going to be a very productive
year, I can tell =)
-Neutopia
- No, there was
no September update. Yes, I'm sorry.
But we have not one but two new songs from
Cyberludwig to make it up to you. Hit the music page and give Unfulfilled
Desires and A Coiled Spring a listen. I
guerantee you'll like what you hear.
- Writing,
planning and designing continues slowly but
surely. Not sure how else to say it other
than giving out spoliers, which I am not about to
do.
- The past month
was a busy one, and there have been many new and
exciting things done with the code, but we're not
quite ready yet to tip our hand as to what all
advances have been made. We are breaking
into new territory, let's just put it that way.
- We have
recieved multiple applications for
webmasters/site redisigners, but sadly thats
probably the only position we're not looking to
fill at this time. Unless you're a Flash
guru or are talented with graphics, I don't see
us taking on a web designer just for the sake of
having one. We may need one in the future,
but the bare bones site we have now still serves
its purpose. People still wishing to help
the cause do something other than make a fancy
web page can email me.
- How about that,
two updates in the same month. Will wonders
never cease...
- On my end, I've
been writing, planning, and sketching things out.
Yes, I have been working.
Really.
- Neutopia
continues his coding streak, adding more commands
back into the scripting engine and adding more
new and useful engine effects. He's on a
roll, stay out of his way, you might get run over
if you're not careful.
- Finally, for
the big treat for today, we have not one, but two
new pieces of art from XCminds. Amazing
stuff! Dayla the thief, and Reynald the... hmmm...
multitalented. Anyone who played the
limited release of the old DQDemo3Preview may
recognize him. Then again, I can count the
number of demo CDs I made and publicly released
that had Demo3Preview on it on two hands, so that
would be a small minority at best. I would
like to add that while Dayla and Tayh were done
(and improved upon) with previous sketches by
jasoncat in mind, XCminds designed Reynald from
scratch and he looks great. Nothing like
fantastic art from a talented artist to keep
everyone modivated.
- (Insert the
usual request for recruiting talented help here.
Those who are interested can click here.)
- Anyone who
knows us or has followed Firebell projects for
any length of time knows that we're either
working hard or hardly working. Of late, it
has definately been more of the former and not
the latter. Neutopia has been doing tons of
work on both the game engine and the editor,
making much progress. Of special interest
would be the new map editor features that will
make assembling maps much easier, and hopefully
less dependent on 'tiles' in the old sense of the
word. Engine-wise, NPCs are coming along
nicely.
- Well, my
efforts referred to in last update's rumor mill
pertaining to the prospective new artist have not
yet panned out. I'm not giving up on him
just yet, though.
- However, the
aforementioned artist was not the only one we had
our eye on. The team now has one more
member. Welcome XCminds to the group, and
take a look at his excellent shot of Tayh the archer. Man it's nice
to have an artist again!
- As previously
mentioned in the last update, we can still use
more people. More people to help with
sprites, landscape art, location art, more
composers, and other talented people who want to
join up and help the project thrive. Send
an email to me and we'll see
what we can do.
- We now have
some sprites for Tayh the archer, which can be
seen over at the Art page.
- Progress on the
code continues. Scrolling is coming
together, as is collision detection.
Neutopia is planning out NPC structures as
well as some other goodies before we move forward
with more code. Practice makes perfect, and
so does planning.
- As was
mentioned in the last update, Cyberludwig is
back, and has already pounded out some very nice
new songs for us. Head on over to the new Music page and give them a
listen.
- Fueling the
rumor mill even further, don't look for us to
have jasoncat's face put on the backs of milk
cartons everywhere in our search for our lost
artist. We MAY have a new artist to replace
him. He's not the Flash guru that jasoncat
is (was?), but he's very talented with a pencil.
No teasers just yet, but give it another
week and I may have something I can show.
- Just because
it's starting to look like we have one of
everything again for all the basic positions does
not mean we are full; one artist, one composer,
and one sprite artist can't do everything all by
themselves. If you think you seriously have
the talent, the time, and the interest in joining
the project, then by all means send me an email .
- Today we have
an (admittedly a little late) update to the
temporary Art page . We now have
a full walk sheet for Kaelin. Also, rumor
has it that experimental battle sprites are
underway, but don't tell anyone I told you.
Many Bothans died to bring us this
information.
- And now for our
big news item, which is the return of
Cyberludwig! Everyone rejoyce, for the man
behind our music is back, and he's packing a
SoundBlaster Audigy Platinum and a 200+ MB
Soundfont nowadays. What all that means to
you is that more musical goodness is on the way.
If you're starving for new material from
our resident composer, the very long (and very,
very good) piece he composed for school last
year, a synthesizer and violin solo, can be found
here at the bottom of the
page. Yes, I know, mp3.com sucks, and if
you need to register be sure to point the email
at a junk hotmail account since they're spam
fiends over there. But the aforementioned
piece is worth the hassle. I would have
known about the finished product a long time ago
if it wasn't for the fact that all his other
pages expired and died, and a google search
apparently ignores mp3.com entirely. Oh
well, its there now, stop reading my ramblings
and go listen to it.
- Putting up a
temporary Art page today.
Apparently our vg-network mirror no longer likes
outside linking of images and puts up an
incrediply stupid hosting ad instead. This
makes linking to images to be shown to give
context to sprites being worked on a little more
difficult, so I put this together.
- Neutopia's
return to Japan has been delayed, though I expect
he should be back soon.
- General update:
just updating the page for the sake of updating
and to show we're not dead, and are still working
on DreamSaga.
- Still
recruiting more sprite artists. As you
probably already know, our aquisition of smiloid
was a real victory. He's making some really
sharp sprites for us so far, here's hoping he
keeps up the good work!
- Sprite Demo is
available for download - SpriteDemo.zip
Featuring hi res layout with new window
format and lots of smiloid's sprite of Dayla the
thief running around on the screen at once.
Scrolling not yet implemented. Just a
little tech demo, don't go thinking it's the long
withheld DQDemo3. It's not.
- I should
probably look into getting us a new message board
to go with the new site. The old ezboard is
very, very dead, and I dread the deluge of popups
every time I bother checking it.
- Currently
Active Staff:
- bludragn
- Alive and well, freshly graduated from
Pitt, and looking for employment.
Lots of time for writing stuff up
for DreamSaga until I find a job, though.
- Neutopia
- On a business trip, not online much
lately, should be back in Japan and
coding very soon.
- smiloid
- Our newest recruit continues to impress
us with his spriting talents.
- Setzer
- You wouldn't be reading this if it
weren't for him cause he's the one who
got us the new url and the webspace!
- Currently
Inactive Staff:
- Cyberludwig
- Wherever you are, come back! We
miss you! I'm crossing my fingers
that you'll be back online after your
semester is over.
- jasoncat
- The man with the hardest to find email
address ever. Why don't YOU email
ME so I can get whetever address it is
you're using now and we can coordinate
some new artsy goodness. And maybe
a new web page, too. This one just
has programmer art written all over it.
:P
- And if I forgot
anybody else, consider yourself inactive until I
hear from you.
- Questions,
comments, complaints, critisism, submissions,
etc. all go here: bludragn@firebell.org
. Oh, and if it's about DreamCreate, don't
bother, because your email will be promptly
deleted. DreamSaga, DreamQuest, valid
questions and/or submissions for the project,
marriage proposals, and so forth, all ok.
DreamCreate - Not ok. Clear?
- Thats all for
now. Signing
off.
- bludragn
- Firebell.org
gets its act together and goes online to public?
- Updates to
Projects pages, DreamSaga Screenies, etc.
- Put up DQ2k Old
page. Downloads DO NOT work!
- Started working
on the page!
- Put up
screenshots and such, wrote some funky Japanese
on the start page.
All
graphics, styles etc, Copyright (c) 1998 Firebell.
No part of this web page may be copied without
permission.
|